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Fangfare
#3
So, Divine Rain, Thousand Stab, any autohit with multiple instances of damage basically guarantees the Fangfare user TPs behind you and debuffs you. Can't say I'm a fan of that to be honest. Not only is the teleport behind you aspect a little... horribly meh - in most instances likely a drawback for the user - inflicting free immobilize because someone decided to cyclone spear with you in range is dumb and stupid and just plain annoying. Punishing people for attacking should have a cost, it's why mirror shield is so ungodly busted and unfun, it's free. I don't care that it's chance based in this instance. When it's evade only, at least then it's only punishing you MAYBE for MAYBE missing your attack.

If it's going to apply to evasion procs, give it a different effect. Clumsy, maybe even a little extra evasion DR, no teleport behind, but you move a tile away. Flavoured as letting the statue take the force of the blow, as you move out of the way. Leaves the statue there as a dense field object. Flottement, effectively.
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Messages In This Thread
Fangfare - by Perdition - 12-01-2020, 07:36 PM
RE: Fangfare - by Shujin - 12-02-2020, 07:59 AM
RE: Fangfare - by JamOfBoy - 12-02-2020, 02:30 PM
RE: Fangfare - by Perdition - 12-02-2020, 03:24 PM
RE: Fangfare - by JamOfBoy - 12-02-2020, 04:28 PM
RE: Fangfare - by Perdition - 12-02-2020, 04:56 PM
RE: Fangfare - by Shujin - 12-02-2020, 06:05 PM
RE: Fangfare - by JamOfBoy - 12-03-2020, 12:16 AM
RE: Fangfare - by Perdition - 12-03-2020, 04:23 AM
RE: Fangfare - by Snake - 12-18-2020, 04:35 PM

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