12-03-2020, 04:49 AM
(12-03-2020, 02:19 AM)Spoops Wrote:(12-03-2020, 01:58 AM)Balor Wrote: Okay first stop on the gravy train.
Volcanic isn't too good, it's a crutch. One that can be gouged out by crit evade, or by the fabled steel aura of a Black Knight. Not to say that it isn't strong, but if Volcanic is to be touched then the overall damage of basic attacks needs to go up universally. Or rather the calculations made more lenient to guile or to the base swa. Atm without Volcanic melee basic attackers against tanks are just resets for more potent autohits. Kensei-Combos, BK combos, etc.
Before we move on to a global fleur we should either bring up other basic attack buffing enchantments up to Volcanics level, or buff basic attacks up to snuff because with or without fleur as they are? They are underperforming and are with a little bit of effort easily negated down to sub 50 damage per hit.
Second stop.
Global Fleur, nah.
But there is a precedence for classes to have their own Fleur Equivalents that reduce the cost of main class skills much in the vein of Shapeshifter. We struggle for build diversity, but we also struggle for class identity and I believe that rather than giving everyone fleur. We can easily just apply it to classes as an opt in that would benefit them. As Jam above mentioned Bonder is a predominantly basic attacking class outside of the use of Youkai.
Allowing crits to reduce the cost of other main class skills by 1 once per turn you could warpstrike into pinball, into a move. Or take into account Black Knight with a refund of 1 to the next Mainclass skill used?
You could Move>Hanging>Crit>Crescent Rook.
Classes like BK and Bonder could stand to feel the same love as Rogue and it's subclasses, and Duelist do. However I don't feel any other classes design wise need it. Mages don't need it. Martial Artist doesn't need it. Boxer don't need it. But it's clear that Dev feels certain classes deserve momentum refunds, and rather than a global Fleur? These classes that are built with basic attacking in their DNA should see some love.
TLDR: Basic Attack numbers need to be looked at before we start nerfing their enchantments because we're relying on crutches. Not everyone needs Fleur, but a few classes could benefit and would fit their class identity more with momentum refunds.
I do want to mention specifically in regards to giving other classes their own version of Fleur, there are only so many variations that you can muster thinking of before it ends up just being a matter of thinking "Why would you even do this" when they achieve the same goal regardless, there are merits to both your method proposed and to just one streamlined system, in that the former of which can be tied to class mechanics such as black wind or stalemate, and the latter is universally easier to understand and learn to play around.
I don't think that either is necessarily hard to understand. Considering that Rogue's Twin Dance, Shapeshifters Bloody Shift, and Magic Gunners akimbo exist and all three are easily understood. I don't think that it comes down to what is easier to understand, and rather what has precedent. Which has shown that Dev specifically chooses what he wants to have momentum refunds.