01-28-2015, 11:59 AM
Except that with Poison:
1. Enemies with lower CEL have the chance to get rid of it before it can damage them; all they have to do is keep the Hexer from getting anywhere close (not hard to do with the right tools) to prevent them from getting a Hex in.
2. Even at 10% HP lost per turn, Poison can only kill someone over time or with help. If the enemy is getting constantly healed, the effect is useless. (The whole 'Have low VIT to regen HP lost by poison' thing is still illogical though)
3. Poisoning a Wyverntouched will not only score Resists, but also give them a free buff. Hexers will NEED to Hex them if they want to get any good damage off of the status.
4. It's impossible to poison a Glykin. Wretched Oil becomes a waste of FP at this point.
Really, I would rather just wait until Dev updates the Status Infliction Rate before doing anything further. Maybe the spell could have a penalty to Status Infliction the further away the target is, but giving anyone who cures Poison temporary immunity, or even worse, further nerfing Poison's damage cap will just make the status worthless. (Having Wyverntouched run around and only take about 2% HP damage from Poison is also stupidly broken)
1. Enemies with lower CEL have the chance to get rid of it before it can damage them; all they have to do is keep the Hexer from getting anywhere close (not hard to do with the right tools) to prevent them from getting a Hex in.
2. Even at 10% HP lost per turn, Poison can only kill someone over time or with help. If the enemy is getting constantly healed, the effect is useless. (The whole 'Have low VIT to regen HP lost by poison' thing is still illogical though)
3. Poisoning a Wyverntouched will not only score Resists, but also give them a free buff. Hexers will NEED to Hex them if they want to get any good damage off of the status.
4. It's impossible to poison a Glykin. Wretched Oil becomes a waste of FP at this point.
Really, I would rather just wait until Dev updates the Status Infliction Rate before doing anything further. Maybe the spell could have a penalty to Status Infliction the further away the target is, but giving anyone who cures Poison temporary immunity, or even worse, further nerfing Poison's damage cap will just make the status worthless. (Having Wyverntouched run around and only take about 2% HP damage from Poison is also stupidly broken)
![[Image: a2794117f3.png]](http://puu.sh/pncOC/a2794117f3.png)
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye