01-28-2015, 12:15 PM
"[url=http://www.neus-projects.net/viewtopic.php?p=4038#p4038 Wrote:Trexmaster » Wed Jan 28, 2015 5:27 am[/url]"]What were the stats of the attacker and defender?At least 47 WIL, I don't remember if I had any boosts on, VS 55 RES. Capped Wretched Oil for +10 damage (so essentially stamp on another +10 WIL). Why did I use someone with such low WIL? Because I tried to find someone better to help test this and nobody volunteered. Regardless, even if we were to toss in the extra 20 or so WIL that most mages have, that won't even amount to an extra 20 damage in total since Wretched Oil doesn't scale off of full WIL and splits between the two damage types. And before someone says "normal people don't have 55 RES," that's because 'normal people' seem to want 55 DEF. "But if I don't have high DEF melee will wreck me." And if you don't have high RES, magic will wreck you. Even Hexer skills.
If you're just posting damage logs with no information on how much power the spell had and the defenses it went against, it's worthless.
Essentially, there is nothing wrong with Wretched Oil's damage. Even on someone with lower resistance the damage output of the initial skill use (at least on a single target) tends to be lower than that of a melee attack/skill, and for a much higher cost. The poison damage is what's kicking people's teeth in. I still maintain that reducing poison damage is the best route to take. Either that or having it work like Burn, doing a set amount of damage equal to its level and removing the target's bonus STR. In this case the hex would need to be changed to: Rather than doubling the poison damage, have it remove the target's bonus WIL. This causes it to fall into balance with the Burn and Burn hex, which combined remove bonus DEF/RES, and remedies the ridiculously massive damage that the status and hex cause over time.
![[Image: jzdlBPn.png]](https://i.imgur.com/jzdlBPn.png)