(12-13-2020, 12:16 AM)FatherCrixius Wrote: Doesn't go against drez's point of it not really being helpful for Kensei's. Optimal rotation right now is one basic into two autohits, and you've probably noticed the basic hit exists solely to proc fleur + volcanic. 20% More crit damage? Like a whole thirty mitigatable damage. This isn't a solution to much, in my opinion.
I am currently aware of how Kensei usually plays out as I was probably one of the first ones to state as such given its rework, the change brought up could potentially change how it interacts with duelist as a base class a little bit differently, or with other classes such as Black Knight which have nothing at all to do with Kensei's combo system, the fact of the matter is that even with Fleur a full tank kensei is still fully capable of beating a dodge kensei who scores their critical hits and gains action economy over them.
This change wouldn't happen to be game changing and is instead supposed to be a minor boost to their performance which could be monitored pretty easily to see if it actually does change how the current matchup plays out, however seeing the classic tank autohit kensei vs dodge basic attacker kensei matchup always is disheartening in its current state.
+% Critical damage almost always ends up being more valuable the lower your critical damage actually is, how armor interacts with critical damage currently kind of sets it behind raw tank value as a result, leaving the stat weaker than it could be if it boosted damage pre-armor rather than post (Think of how Matador's "Know no pain" actually makes you take more critical damage)
To say it doesn't change anything is outright untrue however, +20% global critical damage would absolutely be a pretty decent shift in the damage you deal, the fact volcanic is so strong currently and is the meta for basic attackers is mostly due to an overbuff that will almost assuredly be changed as well if/when people get sick of seeing how much damage its capable of dealing every round.
On top of all of this, I thought it was a mighty fitting change in the end of things, given that katanas are a center point of the class and you could absolutely see a katana weapon dealing more critical damage than its normal sword counterpart.