01-08-2021, 12:18 PM
Everyone already has amazing points but ama try too
But first, time to activate the neurons of the single half brain cell I have.
I think that's my piece!
But first, time to activate the neurons of the single half brain cell I have.
- What makes an Antagonist?
Someone who opposes the views of the Protagonist, good or bad. Did you make a bad antag if some of the protag/hero players agree with you? FUCK no. And that's why I feel making an antag deliberately evil/made Just to oppose the good guys, is the worst move you can make when creating the character.
As Sawrock said, don't have too much set in stone and let the organic RP fill in the rest. Not every antag has to think they're right.
I don't think Genres have to matter honestly, it's just a matter of can the players stay motivated? But at the same time, a certain degree of creepyness is always nice to see as long as the other player(s) are okay with it, like, Ehren isn't a villain but ofcourse people recoil when they see him fill an animal inside out with spiders that crawl their way out of it's stomach.
- What do I like in Antags?
I like me a good balance sometimes, wether it's the ballsy ones, the ones that start out like a bitch and get hardened with time from underdog to topdog, the ones that think they're in the right, but most importantly... I LOVE the ones that'll hurt like hell when you kill them (Say Doc Ock in PS4 Spidey)- or those that discover how to hurt you most. Oh and also uh, sometimes the very blatant anime evil villain is a boring archetype to watch yeah, gets old fast, annoying too.
Puzzles are a good, so are big beefy fights, again I like a balance. Too much of either kinda ruins it, but I always adore stuff that makes you use your brain- like an Armored villain you gotta fight, but the puzzle is you gotta compromise and strike the tendons without armor he has on, that's a balance that makes you have a Eureka moment of all Eurekas.
Damsels in distress and High Stakes can make or break a scene, don't overdo it and don't do it just for doing it, and don't make it your entire gimmick.
One of my Antags, although I don't play him as much, is in plain sight. He hides his identity, his race, literally tells no one Anything about himself except afew things here and there like 'I used to be an adventurer' or his name, and then.. he watches, as everyone opens to him, telling them their entire life story. Then he takes them out for a drink and asks. "Am I your friend?", ofcourse, if they answer yes, he'll ask them. "Then what do you know about me aside from X and Y?". He grew closer to them, he started feeling like a friend or even something closer to them, and then whips them with a vibe check to snap them back to reality. Hurts even further once you reveal, the small things they DID know about him, were all lies. Little by little the comfort zone of a house you were in with him has turned into a close room with someone you know nothing about and you start to panic, what happens next? Find out next time on the next episode of Dragon Ball Z.
But seriously, Buildup is something I'm horrible at and I try to improve that with the character I mentioned above, see your weakest point via playing an Antag and try to reverse-uno that shit.
- What I hate to see?
When stuff overstays it's welcome (Like a plotline taking forever just because), or exists for the sole reason of existing (a Damsel that needed to exist JUST because they needed higher stakes, Local Edgelord Ham advice of the day says please don't let the edge be there JUST cause, it can ruin something entirely.), and ofcourse people who bitch and moan- from Either said. You're in this so accept the consequences and let SL2 Jesus take the wheel. Oh also something that I don't hate but don't like: Personal Villains. Because at most, it'll be 'this villain is personal to this char', and that... can make some people look useless, that they're there for no reason. In other cases where it's acceptable if it's a Family plotline, say two brothers avenging their mom's killer. Other than that? You're taking fucking Ironman to avenge Batman's parents.
I also have a distaste of people who want to rely on Mechanical fights and only mechanical fights, because I don't trust like that in all honesty, you might just be someone who knows how to break the game and wants to finish the villain that's about to start in like the first second after they were made (More on that later). My fav fights were all RP'd out, like Marco's death at the shrine. Something about IC fighting just makes me Go ya feel? It's an RP game first, and I wanna take that to the extreme.
That said let's continue, there's a difference between 'Nooo you can't jail me I sue' bitching, and what Crix said. I one hundred agree with Crix that it's difficult to play the antag in alot of cases because the moment you're found out you'll immediately get swarmed by people who will take the chance and try to play the hero. So my two-cents are: Even if the villain is solo and works alone, contact OOC support like Eventmins to help set you up with something balanced, or GMs to tell them 'hey I feel like if I do X, Y will happen. I'm fine with Z but not Q.' and they'll understand.
And yes, God yes, what Kunai said. I get Sigrogana is the main land and is in the title/name but FUCK, where'd my Laws End bois go?
I think that's my piece!