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Eternal not-quite-Darkness
#3
It'd be nice if the range was extended, it might feed into Hexer's dot focused play style for it to have a long, maybe Rye ranged single target dark damage spell as their main 'dps' ability that isn't named Enma's (which isn't really supposed to be a dps spell, but, you know how that goes). The traditional inflict based Hexer would try to set up dots and stay at a distance with their Eternal Darkness. I don't think the extended range would be a problem either given 140% dark atk, 100% swa single target is not very strong on its own, especially with the amount of easy access dark res in the game.
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Eternal not-quite-Darkness - by SolAndLuna - 01-16-2021, 07:36 PM
RE: Eternal not-quite-Darkness - by Autumn - 01-16-2021, 07:55 PM
RE: Eternal not-quite-Darkness - by Perdition - 01-17-2021, 04:01 PM

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