I'd say we should have more choices for item belts. For example, and assuming they'll be still influenced by the +3 from Talents:
Adventurer's Item Belt
- The default belt. 2 slots. Can receive anything.
Side-Weapon Item Belt
- 1 slot. Allows you to hold up to two side-weapons and bombs, and reduces Weapon Swap's momentum cost by 2.
Back-Strapped Item Belt
- 1 slot. Allows you to equip Hand slots and Shields on it as well as weapons, but nothing else.
Combat Item Belt
- 4 slots. Allows you to hold bombs, magical stones, dangerous vials and a weapon (less than 15 Weight), but nothing else.
Alchemy Item Belt
- 4 slots. Allows you to equip only bombs, non-healing potions and dangerous vials, but nothing else. Increases overall effect LV from items by 15% (including bomb damage).
First-Aid Item Belt
- 4 slots. Allows you to hold only high-quality bandages and healing potions, but nothing else. Increases healing from items by 25%.
Adventurer's Item Belt
- The default belt. 2 slots. Can receive anything.
Side-Weapon Item Belt
- 1 slot. Allows you to hold up to two side-weapons and bombs, and reduces Weapon Swap's momentum cost by 2.
Back-Strapped Item Belt
- 1 slot. Allows you to equip Hand slots and Shields on it as well as weapons, but nothing else.
Combat Item Belt
- 4 slots. Allows you to hold bombs, magical stones, dangerous vials and a weapon (less than 15 Weight), but nothing else.
Alchemy Item Belt
- 4 slots. Allows you to equip only bombs, non-healing potions and dangerous vials, but nothing else. Increases overall effect LV from items by 15% (including bomb damage).
First-Aid Item Belt
- 4 slots. Allows you to hold only high-quality bandages and healing potions, but nothing else. Increases healing from items by 25%.