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[v2.39] Camping Gone Wrong
#6
I wonder if we can get a "reset-camp" verb for debugging purposes (I.E, it should: Tell if a camp is open, and if so, open a prompt asking if we want to kill the camp). If this is a one-at-a-time rare deal under perfect circumstances then it might not really be solvable. Kind of like that one I had with the new menu windows in the past.

Many spooky things happen while the game's saving, so might as well as give people a way to forcefully despawn their camps. Beats waiting 3-4 hours till reboot in case of emergencies/accidents.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
[v2.39] Camping Gone Wrong - by Lonestar - 02-19-2021, 01:52 PM
RE: [v2.39] Camping Gone Wrong - by Neus - 02-20-2021, 06:53 PM
RE: [v2.39] Camping Gone Wrong - by Blissey - 02-20-2021, 09:21 PM
RE: [v2.39] Camping Gone Wrong - by Neus - 03-17-2021, 01:07 AM
RE: [v2.39] Camping Gone Wrong - by Lonestar - 03-17-2021, 02:51 PM
RE: [v2.39] Camping Gone Wrong - by Snake - 03-17-2021, 03:04 PM
RE: [v2.39] Camping Gone Wrong - by Sarah54321 - 07-27-2021, 11:08 PM
RE: [v2.39] Camping Gone Wrong - by Neus - 07-31-2021, 03:24 AM

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