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Player Healing and Repair services (i.e roles beyond 'adventurer')
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Players could make a great use of substituting NPCs in some scenarios, so it reduces our dependence on them. My idea is granting players the ability to utilize their talents and traits to offer Inn and Repair services to other players or themselves. It could work in many different ways.

-- These services cannot be done inside dungeons. The rule of thumb should be "Can you swap classes? If not, you cannot do this then."

-- Working like this should probably have some sort of extra limitation beyond the consumed resources. Repairing should use 25 Physical Stamina, and Healing should use 25 Mental Stamina, doubled if you're performing self-service since this is not really the spirit of this addition.

There should probably be traits that make you dedicated to one of the two arts at the cost of using another, to promote notable difference between specialists and all-rounders, so far like this small example:

> Dedicated Healer
Requires the talent "First Aid" at Rank 10, only one dedication trait can be chosen.
Your hands were made for healing. Your dedication to the craft made you more efficient at it, while inept at other tasks. Healing services cost 10 Mental Stamina, but you cannot perform Repairing. Additionally, gives you a 10% bonus to the Power of healing items, skills and spells.

> Dedicated Tinkerer
Requires the talent "Maintenance" at Rank 10, only one dedication trait can be chosen.
Your hands were made for healing... weapons. Your dedication to the craft made you more efficient at it, while inept at other tasks. Repairing services cost 10 Physical Stamina, but you cannot perform Healing services. Additionally, reduces the cooldown of Emergency Service to 2 rounds, and when used, grants 'Weapon Regenerating', which restores Durability by 3 for 3 rounds.

> Dedicated Performer
Requires the talent "Galdr" at Rank 5 or more, only one dedication trait can be chosen.
Your hands were made for playing. Your dedication to the craft made you more efficient at it, while inept at other tasks. You cannot perform any special services, but your songs may randomly heal from 1-5% of the listeners' HP/FP/Stamina/Mental Stamina per proc. Additionally, you can grant all beneficial effects by yourself.

> Dedicated Fighter
Requires LV60, only one dedication trait can be chosen.
Your hands were made hurting. Your dedication to the er... "craft"... made you more efficient at it, while inept at other tasks. You cannot perform any special services, but your weapons gain 5 bonus Scaled Weapon Attack.

To interact with other players, there could be a verb, or a special item.





"repair-service" (verb), or Tinkerer's Tools.

- Requires you to have the talent "Maintenance" at Rank 10 to be enabled.
- Opens a menu with five options.
- [Repair (Self)], [Repair (Front)], [Repair (Service)], [Service Settings] and [Cancel]

- Repair will use Iron Ore x3 and Iron Ingot x3 (or maybe 2x Repair Powder).
- It will fully repair all weapons.

- (Self) will repair your own main and sub-weapons, but only up to 75% of its max durability.
- (Front) will repair the main and sub-weapons of a player in your front, given their tile is not occupied by anyone else. This method will use your own resources.
- (Service) will behave like Performance. You will stand locked in place with a hammer icon above you that other players can click and peruse your repairing services, based on your settings.
- (Settings) will allow you to adjust how much you're charging for your services, or if you will use your own resources or they will use theirs.
- (Cancel) makes you wonder if CEL can or not.





"heal-service" (verb), or First-Aid Kit.

- Requires you to have the talent "First Aid" at Rank 10 to be enabled.
- Opens a menu with five options.
- [Heal (Self)], [Heal (Front)], [Heal (Service)], [Service Settings] and [Cancel]

- Heal will use 3x Burn Ointment and 3x Medical Gauze (or maybe 2x Bandages).
- It will fully recover HP and FP, remove negative status effects and treat all of your wounds.

- (Self) will heal yourself, but only up to 75% of your maximum HP/FP.
- (Front) will heal a player in your front, given their tile is not occupied by anyone else. This method will use your own resources.
- (Service) will behave like Performance. You will stand locked in place with a red cross icon above you that other players can click and peruse your healing services, based on your settings.
- (Settings) will allow you to adjust how much you're charging for your services, or if you will use your own resources or they will use theirs.
- (Cancel) will probably become a multimillionaire sales idea, imagine canning CEL to be used later at every dodging needs?





As usual, this is merely a rough sketch of what we could have in regards to player services and 'public roles'. It could be simpler or more complex, do more or do less. That I'd like to leave for others to pitch in their own opinions about it
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Player Healing and Repair services (i.e roles beyond 'adventurer') - by Snake - 04-03-2021, 04:31 PM

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