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Player Healing and Repair services (i.e roles beyond 'adventurer')
#9
It's a good suggestion, but I don't necessarily agree with the direction of it.

Playing more into the mechanics we already have is a good thing to do but it's something that should be done later down the line. We already have talents like Maintenance, First Aid and all those things to cover for the roleplay that entails being a group's medic or tinkerer. They can certainly be improved like the suggestions in the OP for sure, that much I support.

What SL2 needs is more RP mechanics. Proper roles beyond adventurer. The job role system we have could 100% be expanded upon and made more detailed, with more tie-ins to everyday RP. We need less mechanics that affect the RP around PVP or PVE, and more mechanics that tie in to the off-time when people interact around cities and the like, as well more mechanics that allow people to be something that isn't an adventurer, something more mundane or more important.

That's just my loose thoughts.
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RE: Player Healing and Repair services (i.e roles beyond 'adventurer') - by Hippie - 04-03-2021, 06:05 PM

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