04-09-2021, 05:22 AM
(This post was last modified: 04-09-2021, 05:32 AM by Kameron8.
Edit Reason: clarity
)
(04-09-2021, 03:11 AM)Chaos Wrote: --How this conflict plays out (I.e. PvP) should be agreed upon by both sides.
--If the military side wins the Conflict, the other side cannot resist any attempted arrests.
---This also applies to Conflicts that do not result from 'Military Encounters'. (I.e. Bandits try to ambush a patrol on the main road)
-If an arrest is successful, then the Military Encounter has ended, and the following steps occur:
--One or more military characters escort the arrested party to the nearest jail or prison. (I.e. Fort Arjav)
--The military character(s) states the charges against the arrested party, and explains the sentence they will face.
--The arrested party is then processed; they are divested of their belongings and given standard prisoner wear, and any measures against certain racial parts (or for beings like Liches and Dullahans) are taken.
--Finally, the arrested party is placed into their cell (or in the jail/prison proper); at this point, their sentence begins.
I feel like there should be some additional follow-up information for what happens if an arrest is unsuccessful, and the military side is defeated. Does the character get to flee unharassed? Does every other player or military member who has since arrived on the scene get to interfere after the non-military side's victory? Does it depend on the area/patrol level? Is the right to capturing the other character mutual (I assume not)?
There are vaguely related rules to reference to try and make this less ambiguous, such as the fleeing rules, but I think it would be a worthwhile addition to the notepad document if a few bullet points could be made for this matter. I've played a Guard character for long enough to know that eventually a disagreement will spawn from this information not being explicit.