04-09-2021, 02:11 PM
(04-09-2021, 02:07 PM)Lolzytripd Wrote: There were no militaries like our current day volunteer forces it was either drafted militia's or sellswords, rome's legions were some of the most profit hungry soldiers in history, Rome could almost never afford to pay their legions at the outset, promising land and spoils 'after' their service and often times when they failed to pay the legion would swear loyalty to a different member of the roman political elite and back them in a coup or rebellion.As salient as your point is when it comes to the separation between military and police, I don't think this will hold well in SL2 based on player population alone. Not because the players would be irresponsible, but because we just don't have the consistent base -- and even with 80 players at peak (if half of them aren't alts), not every player will want to make a character in authority.
I just don't think that in any setting, that realistically the experience of being a military force, the rigors of warfare, would lead to a productive member of a homeland police force, note specifically homeland, militaries make excellent occupational forces if you don't exactly care about the people they are occupying.
Again specifically the duties of guards should be left to guards, whether they be the sheriff and his posse appointed by a town mayor, the constable in the city, the detective by the city gate, that spooky karaten exorcist club or the holy order of the church.
I would like Sl2 to have both Guards, special organizations that blur the line between paramilitary and police, and dedicated armies. I however would prefer law enforcement left to the first two and wars be left to the latter, with the second only being used as specialists.
I don't think it'd be a good idea to complicate it, even if certain things won't make sense.
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