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Mono-Classing, Smell of the Game Edition
#10
(04-08-2021, 10:11 PM)Yashatari Wrote: The changes i would make to Mono classing...
Since they would lack the utility of innates, passives and other skills from subbing a different class.
Snipped a lot, to say that while monoclassing you do get a relatively unknown buff in the form that both class slots apply the stats from the class. So for example a monk gets 2 str 4 cel 4 skil 4 def 2 res.
Your idea seems like an extension of that though.
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Mono-Classing, Smell of the Game Edition - by Ham - 04-04-2021, 06:49 PM
RE: Mono-Classing, Smell of the Game Edition - by EenKogNeeto - 04-13-2021, 08:39 PM

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