04-18-2021, 01:17 AM
(04-17-2021, 01:39 AM)MakeshiftWalrus Wrote: -snip-
This is all cool criticism, if you take it out of the context of the game. Apply SL2 to these criticisms and you'll see a lot of what is said here can't really work- we're playing a game made in BYOND. But, to go through some of it:
Do ramp tiles exist? Is there a limit on the size of the map of Dormeho? Would it be easy to navigate a chaotic and sporadic city built by necessity from the perspective we have in SL2? Would it be easy to fight black beasts with the changes proposed? Is it worth adding new tiles to implement these proposed changes? Is it worth expanding the size of Dormeho to accommodate the changes?
Old Dormeho was anchor-shaped. We live in a fantasy world. We can levitate cargo up stairs. There might be parts of the city we can't see. We could repair battle scars with magic of some sort. There are likely alternatives to watchtowers. There might be more battlements outside of our sight.
These are a lot of petty retorts to quite frankly worthwhile points of criticism, but that's more down to the nature of the game and the engine and nothing else. I don't think it's feasible to map or implement all of what Walrus suggests - don't get me wrong, I haven't made a game in BYOND and I've barely mapped things in the past - but, I've been around and seen enough to think it'd be more trouble than it's worth trying to achieve these aspirations.
So, with that context, I like the map. It's an improvement over what we have.
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