04-18-2021, 07:07 PM
I've always had the idea that STR scaling on weapons that heavily depend on specific stats like GUI to be a massive mistake. Not only you have to spread your stats thin to even meet a decent scaling but most of those times that stat won't help you that much outside of the very small HP increase you're getting.
Daggers and Bows suffer the most from this, since the former requires GUI to even do damage since it's a weapon heavily dependant on crits with lower basic power and bows require it to shoot targets from afar. For Daggers is a bit worse to do this stat spread because, as already mentioned, they already suffer from low accuracy overall. (Which I'm completly fine with it, the weapon needs a counter that isn't Crit Evade only)
Daggers in general need a scaling rework in most of the daggers that use STR in it, in the same way Axes got or complete reworking it.
Daggers and Bows suffer the most from this, since the former requires GUI to even do damage since it's a weapon heavily dependant on crits with lower basic power and bows require it to shoot targets from afar. For Daggers is a bit worse to do this stat spread because, as already mentioned, they already suffer from low accuracy overall. (Which I'm completly fine with it, the weapon needs a counter that isn't Crit Evade only)
Daggers in general need a scaling rework in most of the daggers that use STR in it, in the same way Axes got or complete reworking it.