Welcome to counterplay.
I am all for "Limit Break" skills. Demon translation(Light) itself I rather make not generally accessible and give it to DH.
Transformation skills are fun, but I feel if its TOO easily accessible it might take a bit from its 'magic' away.
Item effects are fine though I guess, I am just thinking that a trait would mayhaps be too much, unless its something "smaller".
Like entering a state where you get a few stats/damage/defense bosts, in exchange for consistent FP loss/higher skill costs would be fine. I agree with "non-invocation" though.
Custom buff, would also be cool as heck.
I am all for "Limit Break" skills. Demon translation(Light) itself I rather make not generally accessible and give it to DH.
Transformation skills are fun, but I feel if its TOO easily accessible it might take a bit from its 'magic' away.
Item effects are fine though I guess, I am just thinking that a trait would mayhaps be too much, unless its something "smaller".
Like entering a state where you get a few stats/damage/defense bosts, in exchange for consistent FP loss/higher skill costs would be fine. I agree with "non-invocation" though.
Custom buff, would also be cool as heck.