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Player Healing and Repair services (i.e roles beyond 'adventurer')
#17
I think the opposite. Limiting what kind of people can obtain those specific game-altering actions promotes people to specialize more into certain things, rather than be an omniclassing mishmashing that the game unintentionally is.

Sure, freedom is good, but too much freedom promotes bad roleplay or special snowflakes who can do everything and flex about it while this dude who invested his whole life in mending people doesn't look the slightest different or unique from this assumed guy.

Like how Albedo's pretty dead because everything was given for free to players for them to decide what to do with it, tightening the leash on this will definitely help people feel special for having their own non-specialized-into-being-a-fighter roles.
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RE: Player Healing and Repair services (i.e roles beyond 'adventurer') - by Snake - 05-04-2021, 08:09 PM

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