05-05-2021, 11:20 AM
(This post was last modified: 05-05-2021, 11:40 AM by Lolzytripd.)
I really think the problem is deeper than just the skills and items people are forced to use, it goes as deep as the "meta" stat builds, I joked during the GR that it would become dark souls 150 points meta, but it really has become that.
Personally I would begin by changing stats
And changing weapons in the following ways
- Address Bulk vs glass cannon disparity, something is clearly wrong with scaling and stats where on average a character who cannot afford high vit and defensive stats will on average produce less damage than the character that can afford a minimum of 40 in every defensive stat.
- Look at the items, seriously stop making items meant to be used with basic attacks scale on multiple stats with below average swa.
- Look at the Stats required to basic attack and make them less mandatory to each other.'
- Partly 1, but seriously make mages have to choose between being bulky and being able to carry icbm nuclear missiles.
- Change the way projectile skills work, no longer being an autohit, instead requiring a hitcheck, if it misses continues on in a line (stuff like shinken, fir, libregande, asura fist, ect)
Personally I would begin by changing stats
- GUI>Remove Crit damage from guile, it now gives Damage reduction penetration (MDef and Def - 50%scaled guile) base crit damage modifier is returned to pre GR 200% base before weapon and class modifiers.
- VIT>Changing HP Granted from SP to 3 Per Point and Reducing Vitality's HP Gain to 5 per point (stolen from autumn) Move water attack to skill.
- STR> Something that makes building high strength feel like building luminary element will power.
- Wil> If strength isn't changed make luminary element scaled willpower instead of unscaled.
- Skill> Gets water attack
And changing weapons in the following ways
- If the weapon has on hit effects no spreading it between 3 stats and have one of those stats have absolutely nothing to do with basic attacking/weapon type.
- Any defensive stat on a weapon is not allowed to be more than 25% of the weapons total scaling.
- Mixed stat scaling weapons (weapons where no stat makes up more than 60% of the weapons total scaling) should have add up to between 115% and 130%