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(Reply to Dev) Why characters can feel really "samey" gameplay-wise
#6
I really think the problem is deeper than just the skills and items people are forced to use, it goes as deep as the "meta" stat builds, I joked during the GR that it would become dark souls 150 points meta, but it really has become that.


  1. Address Bulk vs glass cannon disparity, something is clearly wrong with scaling and stats where on average a character who cannot afford high vit and defensive stats will on average produce less damage than the character that can afford a minimum of 40 in every defensive stat. 
  2. Look at the items, seriously stop making items meant to be used with basic attacks scale on multiple stats with below average swa.
  3. Look at the Stats required to basic attack and make them less mandatory to each other.'
  4. Partly 1, but seriously make mages have to choose between being bulky and being able to carry icbm nuclear missiles. 
  5. Change the way projectile skills work, no longer being an autohit, instead requiring a hitcheck, if it misses continues on in a line (stuff like shinken, fir, libregande, asura fist, ect)



Personally I would begin by changing stats
  • GUI>Remove Crit damage from guile, it now gives Damage reduction penetration (MDef and Def - 50%scaled guile) base crit damage modifier is returned to pre GR 200% base before weapon and class modifiers.
  • VIT>Changing HP Granted from SP to 3 Per Point and Reducing Vitality's HP Gain to 5 per point (stolen from autumn) Move water attack to skill.
  • STR> Something that makes building high strength feel like building luminary element will power.
  • Wil> If strength isn't changed make luminary element scaled willpower instead of unscaled.
  • Skill> Gets water attack



And changing weapons in the following ways
  • If the weapon has on hit effects no spreading it between 3 stats and have one of those stats have absolutely nothing to do with basic attacking/weapon type.
  • Any defensive stat on a weapon is not allowed to be more than 25% of the weapons total scaling.
  • Mixed stat scaling weapons (weapons where no stat makes up more than 60% of the weapons total scaling) should have add up to between 115% and 130%
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RE: (Reply to Dev) Why characters can feel really "samey" gameplay-wise - by Lolzytripd - 05-05-2021, 11:20 AM

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