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(Reply to Dev) Why characters can feel really "samey" gameplay-wise
#15
Boy oh boy I do hope I didn't get trounced when I asked for underperforming skills/passives to be addressed, even if I strongly support Global Fleur's addition for testing purposes.

Also, can we remember the fact that Global Evasion was also "not necessary it would make dodge people too stronk!!11one omg why is that geist shritt 2.0" and look at where it got us, asking it to be a little better?

Cut the dorama. That's what testing is for. If it ends well, great, if it doesn't, boo hoo. Back to the drawing board.

It ain't on us to decide if that goes in or not in the game, we're here just to provide useful data.

Additionally, and mainly at Apple above. I think people just want that implemented so it becomes a subject in the past and we can continue this crusade against what's not viable in SL2. It'd be nice to respect that opinion since Global Fleur always ends up making every discussion of what would allow the game give people more freedom, to gag and choke. Once that's out of the way we can probably address other things.

Because well. Beyond basic hitting people at the moment, there's no real glaring issues that needs to be brought to light beyond nerfing the fairly large list of broken things.
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RE: (Reply to Dev) Why characters can feel really "samey" gameplay-wise - by Snake - 05-06-2021, 01:20 PM

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