05-08-2021, 05:08 PM
(05-08-2021, 04:55 PM)Sawrock Wrote: I'd rather just remove guile from the game. Before Great Reckoning crit damage was consistently good, but now you have a stat tax if you want to do good crit damage. All the things that currently scale with guile can just scale with skill instead.I thought of this at first too, but that would be:
- A buff to daggers, guns, and (some)bows where they only need two stats for damage(skill and luck)
- Confusing for acid attack, where would it go
- Probably require a change to base skill slots
Guile has been around for so long and is tied to more than just crit damage that I think its better to just remove crit damage from it and find a better mechanic for guile.