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(Reply to Dev) Why characters can feel really "samey" gameplay-wise
#24
Just to chime in here that I did read the topic and am still following it.

I do feel the topic got a bit off the rails at some point though, because it lacks a bit of a clear focus (which is to be expected when a lot of people are giving their opinions), since it became less about 'what is samey' and more into past balance fu discussions. Which isn't to say that I'm chastising people for doing so, or that there isn't useful information contained here.

However since the problem isn't very clear cut and people seem to have trouble agreeing on a common pain point (beyond, to a certain degree, weapon scaling), I'm not sure I can promise anything substantial any time soon. I am also hesitant (but not completely against) large system overhauls because as Senna pointed out, that could very easily lead to a result where things are even more precarious and can be difficult to get right simply because the game has so many moving parts. That would probably require a large-scale player survey before anything were to be done that way.

The simpler solution is shaving down the outliers (as we usually do) but that may be simply treating the symptoms rather than the cause.
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RE: (Reply to Dev) Why characters can feel really "samey" gameplay-wise - by Neus - 05-15-2021, 04:22 PM

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