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More basic hit options
#1
As right now is the perfect moment in balance where adjusting anything could not go wrong, I have an idea.

Basic hit builds shouldn’t just be crit builds. There should be a variety of builds that can’t get the damage from crit but instead sources their damage from other methods (such as elemental attacks).

I don’t know how to get this about but each method should require at least four stats to balance out with how crits require SWA stat, SKI, LUC and GUI.

Alternatively, we could remove defense and add in Resistance2. It would function exactly like resistance but stack with it, as well as having a separate soft cap. The hard cap would be shared with the now non-existent defense.
[Image: 7y3oPuY.png]
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Messages In This Thread
More basic hit options - by Sawrock - 05-20-2021, 02:31 AM
RE: More basic hit options - by Lolzytripd - 05-20-2021, 09:33 AM
RE: More basic hit options - by Sawrock - 05-20-2021, 04:37 PM
RE: More basic hit options - by Shujin - 05-22-2021, 09:00 PM
RE: More basic hit options - by Sawrock - 05-22-2021, 11:07 PM

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