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Magic Mirror v2
#1
This has been brought up in several threads before, but the raw efficiency and generally polarizing nature of the Magic Mirror enchant warrants some form of changes.  Here are the current effects of the enchant:

[Image: XN6KjU5.png]

Due to the nature of shields, the overwhelming majority of individuals using a shield with the Magic Mirror enchant are built with high defenses and resistances.  As a result, there are very few occasions where a single instance of damage will greatly exceed 100 -- which is the upper bound for the retaliation effect.  Practically speaking, this means that unless the foe you face happens to be a tome-using spellcaster, wield guns/bows, or has an efficient, spammable Guard Break ability, you are automatically permitted to deal (roughly) half of your maximum health to your opponent by spending as little as one momentum per turn.  You can deal more than half of your maximum health in damage with this item if healing is brought into the equation.  In the event you actually are fighting someone who can outright ignore this effect, you are relatively unimpacted as the investment for achieving it was only an enchantment that was slapped onto a shield.

From a strictly numerical standpoint, this is an extremely polarizing factor in PvP combat.  There are very few instances where someone who didn't happen to have a bow, tome, guard break, or spammable knockdown can defeat an opponent with 1,000 HP, if they themselves have 1,000 HP and have to take 500 unprotectable retaliation damage first to defeat their foe.

To make matters more polarizing, nearly all of the potential item counters to this single enchantment have been eliminated.  Ghosthands very pointedly does not work against the damage because it is 'Retaliation versus damage types' and not 'on attack', and even shoving the enchantment onto your gloves for the 75% reflection reduction does not reduce the amount of incoming retaliation damage. In fact, the description has been updated from a previous iteration to very specifically point out that this is the case; the previous description of the enchantment is shown below:

[Image: QFCE83F.png]

The current updated description, as mentioned at the top of the thread, is now as follows:

[Image: XN6KjU5.png]

Because of these factors, I believe some changes need to be made to this enchant.  The general power level of its effects are egregiously higher than all other shield enchants, and the option to take items or the enchant yourself specifically to dampen the effects is not available.  I will not suggest specific numerical changes to make, since Dev very often does not need or want that kind of input, but I will suggest that something be done to reduce the overall damage, and/or allow for items to counter its effects.  I do not believe a single enchantment should be capable of swaying the outcome of a combat so immeasurably.

Previous Threads:

[Mirrored Enchantment] Mirror Mirror on the Shield, who is the King of the Battlefield?

Magic Mirror : Mega thread pt1
[-] The following 6 users Like Kameron8's post:
  • Autumn, Fern, Poruku, RedtailPinny, Sawrock, Snake
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Messages In This Thread
Magic Mirror v2 - by Kameron8 - 05-28-2021, 02:08 AM
RE: Magic Mirror v2 - by Fern - 05-28-2021, 03:28 AM
RE: Magic Mirror v2 - by InsainArcaneBirdbrain - 05-28-2021, 10:33 AM
RE: Magic Mirror v2 - by Senna - 05-28-2021, 06:54 AM
RE: Magic Mirror v2 - by Snake - 05-28-2021, 12:58 PM
RE: Magic Mirror v2 - by Autumn - 05-28-2021, 05:16 PM
RE: Magic Mirror v2 - by Snake - 05-30-2021, 12:38 AM
RE: Magic Mirror v2 - by sadbot - 06-01-2021, 05:38 PM
RE: Magic Mirror v2 - by Kameron8 - 07-03-2021, 10:32 PM
RE: Magic Mirror v2 - by Snake - 07-05-2021, 12:49 AM
RE: Magic Mirror v2 - by adamkad1 - 09-12-2021, 10:36 PM

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