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Wheel of Death (and other rune mage balance stuff)
#3
Seeing and witnessing the sudden influx of Rune Mages in PvE and PvP environments (characters believing themselves having 500 IQ for SPEEN in particular) has made me feel less special when using Rune Mage, and now the time has come for the beyblades of doom to be slapped down a notch.

Another note is the fact that these doom wheels basically DOMINATE in events too is ridiculous and very boring to me personally. The fact that eventmins have to cater and come up with a measure just for one class (and hexers) is very wack.

I agree with everything suggested by Apple and Kunai right now.

Though it it were up to me. I'd personally just have it so adding a razor makes it so runes cannot move anymore and using the rush skills would just have them proc at their location once.
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RE: Wheel of Death (and other rune mage balance stuff) - by K Peculier - 06-01-2021, 06:57 AM

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