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Wheel of Death (and other rune mage balance stuff)
#4
Razor Runes are simply too effective, their entire gameplay strategy is completely out of line and is deserving of a retooling almost entirely. at the very least Razor Rune needs to not ignore magic armor, that would very much severely cut the damage while adding a measure of counterplay.

Secondly, Haste rune is my bigger concern out of all of these, as its 2m to ignore Evasion on some big burst damage combos, when Razor Rune falls out of the preferred method of rune murdering, then people will move onto the Elemental Rune > Destruction Rune > Haste Rune > Solo Rush combo to obliterate dodgies with 400 un-evadable damage.
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RE: Wheel of Death (and other rune mage balance stuff) - by Autumn - 06-01-2021, 07:30 AM

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