06-01-2021, 05:38 PM
I’m with snake on this one, I’ve been saying for some time that the easy fix here would be to make the damage reflection percentage scale with guard level. I think it would be fine like this even at 1m and 7m, turning it into something that you really just get out of it what you put in. All the way down at 1-2m it makes for a minimal but essentially free guard and reflect, while the high 6-7m end can be used to call out the hyper aggressive types with nothing better to do than attack you even when you’ve now turned yourself into a retaliating death trap that likely leaves them taking more damage than you.
Right now it’s just an abusable in between where the usual case is that it gets used for 1m every turn, essentially for free on tank builds that don’t care about crits and almost always do 2 3m actions followed by a 1m guard, to retaliate 50% damage for basically nothing. The action of actually guarding to reduce damage taken is secondary to just proccing the free 50% retaliation.
Right now it’s just an abusable in between where the usual case is that it gets used for 1m every turn, essentially for free on tank builds that don’t care about crits and almost always do 2 3m actions followed by a 1m guard, to retaliate 50% damage for basically nothing. The action of actually guarding to reduce damage taken is secondary to just proccing the free 50% retaliation.