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Wheel of Death (and other rune mage balance stuff)
#5
I’m also on board with this, smoke rune nerf made it a bit more possible to actually destroy the rune but it’s still difficult and risky. As mentioned many times above, the main issue still remains that the good old beyblade strategy is just overtuned and unfun to play against due to the invisible range of runes that you often have to guess at, the very limited counterplay and ability to do buckets of non scaling damage.
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RE: Wheel of Death (and other rune mage balance stuff) - by sadbot - 06-01-2021, 06:48 PM

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