This effect is, on paper, quite strong. But in execution? It's extremely weak and doesn't work in any meaningful way to save an Amalgama from being defeated. I do think this needs a small buff.
Why?
Let's look at Phenex's From The Ashes. Their resurrection does:
- Depending on the build, can resurrect with up to 200-300 HP, given the heal is based on 50% of your max FP.
- Does not leave you Badly Beaten.
- Plays nice with Die Hard. (As long as it's off-cooldown, you'll come back any day, any time. So hard dying will be the key for you to heal up a massive amount on your next defeat.)
And requires:
- 1 FP minimum. (Really?)
- A cooldown that ranges from 5 rounds to 10 rounds.
And Phenex itself:
- No healing penalty on self.
- 15% Ice and Darkness weakness. (Which can be covered by SAN, which they do use for From The Ashes and Golden Eyes.)
Now look at Amalgama's Formidable. Their resurrection does:
- Revive and heals a static 50 HP. (Die Hard and Sal Volatile both revives you for more than that.)
- Leaves you Badly Beaten for 4 rounds. (Debilitates your Momentum, preventing you from fleeing in PvE scenario.)
And requires:
- 5 Spirits (Innately makes you weak to Holy, so any players can 100% defeat you with an item belt weapon swap. Boring.)
- Requires RNG to be obtained. (If the player is unlucky, several uses of the Memories fruit. (1085 Murai each))
- Doesn't play nice with Die Hard. (Since that will also revive you with Badly Beaten, so Formidable practically only happens once per fight.)
And Amalgama itself:
- 10% Healing penalty.
- 30% Elemental Weakness on either one or two elements, fully decided by RNG. (Amalgama doesn't use SAN, so that's staying there.)
When you compare both side to side, you see how Amalgama's resurrection effect is severely underpowered when compared to even baseline reviving effects, such as Die Hard or Sal Volatile, let alone compare to Phenex which has a similar effect? I do hope this gets addressed. I can only throw in this short pitch for ideas (they're all separate, either A, or B, or C, etc.), but anything other than what we have now, Dev:
My favorite obviously being B. It's not something we have in the game right now, and it'd play better with the skill description of "Your body is relentless and determined by something". You're basically dead at that point, but still walking. It'd make cool RP moments to have this Amalgama still going despite everything.
Really. Amalgama's the easiest of the Homunculi to murder and this stinky mutation will not do anything to change that. Just get a holy weapon, or exploit their massive elemental weaknesses and they're done for. Ez clap. And mind you, this is not even their weakest things (hi Attune Grudge, hi Spirit Shot), just something that I noticed was more a waste of time for the enemy than helpful for the player.
I hope this can be fixed with the proposed buffs, or something more creative and fun. I'm all game for anything at this point.
Because friends. It's either buffing Formidable, or nerfing Phenex. What do we want?
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Made small edits based on a few Discord discussions over option A and B with friends. Hopefully they'll not be as broken or exploitable, but still follow the theme required.
Why?
Let's look at Phenex's From The Ashes. Their resurrection does:
- Depending on the build, can resurrect with up to 200-300 HP, given the heal is based on 50% of your max FP.
- Does not leave you Badly Beaten.
- Plays nice with Die Hard. (As long as it's off-cooldown, you'll come back any day, any time. So hard dying will be the key for you to heal up a massive amount on your next defeat.)
And requires:
- 1 FP minimum. (Really?)
- A cooldown that ranges from 5 rounds to 10 rounds.
And Phenex itself:
- No healing penalty on self.
- 15% Ice and Darkness weakness. (Which can be covered by SAN, which they do use for From The Ashes and Golden Eyes.)
Now look at Amalgama's Formidable. Their resurrection does:
- Revive and heals a static 50 HP. (Die Hard and Sal Volatile both revives you for more than that.)
- Leaves you Badly Beaten for 4 rounds. (Debilitates your Momentum, preventing you from fleeing in PvE scenario.)
And requires:
- 5 Spirits (Innately makes you weak to Holy, so any players can 100% defeat you with an item belt weapon swap. Boring.)
- Requires RNG to be obtained. (If the player is unlucky, several uses of the Memories fruit. (1085 Murai each))
- Doesn't play nice with Die Hard. (Since that will also revive you with Badly Beaten, so Formidable practically only happens once per fight.)
And Amalgama itself:
- 10% Healing penalty.
- 30% Elemental Weakness on either one or two elements, fully decided by RNG. (Amalgama doesn't use SAN, so that's staying there.)
When you compare both side to side, you see how Amalgama's resurrection effect is severely underpowered when compared to even baseline reviving effects, such as Die Hard or Sal Volatile, let alone compare to Phenex which has a similar effect? I do hope this gets addressed. I can only throw in this short pitch for ideas (they're all separate, either A, or B, or C, etc.), but anything other than what we have now, Dev:
Quote:A- Formidable could resurrect you with 60 HP, but only up to X amount of times per fight, one per spirit possessing you. This revive would not leave you Badly Beaten, since it's limited. (Upon reviving through Formidable, you gain a stacking debuff that lasts 5 rounds called "Spirit Exhaustion" which caps at LV5. When its LV equals (or more) than the amount of spirits you currently have, Formidable will stop reviving. This also reduces health recovery relative to LV (30%/35%/40%/45%/50%).)
B- No changes to the heal amount or Badly Beaten, but upon being resurrected by Formidable, you gain the Dead Soul debuff for 3 rounds. (Dead Soul makes you unable to be brought under 1 HP for the duration, but chance of being injured is doubled and health recovery is reduced by 75%. Taking damage from a mutation weakness ends the status early.)
C- If no new effects are desired, nor the removal of Badly Beaten, the heal should be changed to 30% of your maximum HP.
D- Alternatively, increase the heal amount to 120 HP and have it so Amalgama's momentum does not get affected by Badly Beaten, through a Trait or Homunculus Physiology, since this is what currently makes this resurrection option so unenjoyable.
E- Formidable becomes a chance to negate damage (except mutation weakness), which increases the lower your Max HP gets. (1% chance per 2% HP lost)
My favorite obviously being B. It's not something we have in the game right now, and it'd play better with the skill description of "Your body is relentless and determined by something". You're basically dead at that point, but still walking. It'd make cool RP moments to have this Amalgama still going despite everything.
Really. Amalgama's the easiest of the Homunculi to murder and this stinky mutation will not do anything to change that. Just get a holy weapon, or exploit their massive elemental weaknesses and they're done for. Ez clap. And mind you, this is not even their weakest things (hi Attune Grudge, hi Spirit Shot), just something that I noticed was more a waste of time for the enemy than helpful for the player.
I hope this can be fixed with the proposed buffs, or something more creative and fun. I'm all game for anything at this point.
Because friends. It's either buffing Formidable, or nerfing Phenex. What do we want?
----
Made small edits based on a few Discord discussions over option A and B with friends. Hopefully they'll not be as broken or exploitable, but still follow the theme required.