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Protect and Sacrifice
#1
This suggestion will likely be hated by Dev, given how much effort it always goes to fixing Protect, but I just want something functional.

In the end, this is a buff for both of those, but at least the chances of them breaking in the future will be nulled forever.

Protect (Soldier) - Revamped to a Shield Defensive Skill.
1M
2 FP (+2 per Rank)
5 Ranks (Increases Armor and Magic Armor by 2 (+2 per rank) per Protected ally in the party)
- Targets all allies within 1 Range, granting the Protected buff until your next turn.
- If the Protected ally is within 1 Range of you and takes damage from an enemy, you take that damage instead.

Sacrifice (Black Knight)
3M, 5 round cooldown.
4 Range (Doubled if you have invoked the Black Wind, or have a Shield equipped)
- Select an ally within 4 Range and mark them with Sacrifice. (Duration is equal to 1 + 1 per 25% missing HP from ally.)
- Every time the Ally takes damage from an enemy, you will invoke the Black Wind, swap places with them (once per round), and take that damage instead.
- If you have Heavy Armor and a Shield equipped, redirected damage is reduced by 50%.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
Protect and Sacrifice - by Snake - 06-17-2021, 02:40 PM
RE: Protect and Sacrifice - by adamkad1 - 09-12-2021, 10:43 PM
RE: Protect and Sacrifice - by K Peculier - 09-26-2021, 02:17 AM
RE: Protect and Sacrifice - by Poruku - 09-26-2021, 06:35 AM

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