02-04-2015, 03:21 AM
Off the top of my head.
Style Blending used to not apply when unchecking the box, but I just reconfirmed that in both versions, so that one can be disregarded.
Custom Class applies the values of itself when put in both slots and Style Blending is applied. It basically adds its growth values twice. (Although this provides a decent idea to add in a custom class 2 later on so that can be ignored and you can actually do two custom classes at once).
I did provide all the values for growths, all of them after he lost the version prior to the one Fern posted in the thread, so when I sparked up the idea to work on the project again, I manually went around gathering them and the bonus stats; but I feel like I may have overlooked something and that there may be a value wrong somewhere, so the calculation would come up incorrect. This needs confirmation.
The Talent Trait growths haven't been checked, so they might actually have an incorrect value or two somewhere.
Most of the ones I know are calculation bugs that could provide wrong outputs in the end result, and that kind of defeats the purpose of a calculator. Although Wesan and I talked about them, and before I started picking up on some of the code / adjustments, I pointed a few of these out and he applied so changes, so it should be working for the most part until a next major update, but in the event there are some miscalculations, I should be aware and I'll try to throw them in a patch when I have the time.
Style Blending used to not apply when unchecking the box, but I just reconfirmed that in both versions, so that one can be disregarded.
Custom Class applies the values of itself when put in both slots and Style Blending is applied. It basically adds its growth values twice. (Although this provides a decent idea to add in a custom class 2 later on so that can be ignored and you can actually do two custom classes at once).
I did provide all the values for growths, all of them after he lost the version prior to the one Fern posted in the thread, so when I sparked up the idea to work on the project again, I manually went around gathering them and the bonus stats; but I feel like I may have overlooked something and that there may be a value wrong somewhere, so the calculation would come up incorrect. This needs confirmation.
The Talent Trait growths haven't been checked, so they might actually have an incorrect value or two somewhere.
Most of the ones I know are calculation bugs that could provide wrong outputs in the end result, and that kind of defeats the purpose of a calculator. Although Wesan and I talked about them, and before I started picking up on some of the code / adjustments, I pointed a few of these out and he applied so changes, so it should be working for the most part until a next major update, but in the event there are some miscalculations, I should be aware and I'll try to throw them in a patch when I have the time.
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