07-10-2021, 10:55 PM
I agree that the passive stuff is a relic. Lantern Bearer doesn't offer jack much as a main class, nothing for spears, nothing for healing, no gimmicks. It's not worth being main classed, and the only reason it is, is because Eternal Flame puts a gun on us and demands us to main class or be at a heavy over-time momentum deficiency. (Which is very, very critical, especially when the opponent can knockdown and etc.)
I like the change proposed, but I'd prefer it being adjusted this way:
- The passive effect works, regardless if Lantern Bearer is your main class, or subclass. (Perhaps halved effectiveness if subclass?)
- The active effect is changed to: "For 5 rounds, damage and infliction for Lantern Bearer spells is doubled and they also ignore Silence, but taking "elemental neutrality" damage reduces the duration by 1 round."
Elemental Neutrality would be a term for the opposite element of your lantern.
Fire loses to Water.
Water loses to Lightning.
Lightning loses to Fire.
Earth loses to Water.
Water loses to Ice.
Ice loses to Wind.
Wind loses to Earth.
Light loses to Darkness.
Darkness loses to Light.
I like the change proposed, but I'd prefer it being adjusted this way:
- The passive effect works, regardless if Lantern Bearer is your main class, or subclass. (Perhaps halved effectiveness if subclass?)
- The active effect is changed to: "For 5 rounds, damage and infliction for Lantern Bearer spells is doubled and they also ignore Silence, but taking "elemental neutrality" damage reduces the duration by 1 round."
Elemental Neutrality would be a term for the opposite element of your lantern.
Fire loses to Water.
Water loses to Lightning.
Lightning loses to Fire.
Earth loses to Water.
Water loses to Ice.
Ice loses to Wind.
Wind loses to Earth.
Light loses to Darkness.
Darkness loses to Light.