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Vydel [2.49]
#3
Code:
Senna Grinder [OOC] chants "Cut and scatter, fly and disappear..."
System: Debug: Movement: In a battle and no tactarg or tac_move.
Prinny's turn.
--- ROUND 2 ---
Senna Grinder [OOC] recovered 2 HP.
Senna Grinder [OOC] recovered 3 FP.
Senna Grinder [OOC]'s turn.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Checking cost negation effects.
System: Debug: Mercala Chapter Chorus was the casting tool.
System: Debug: Total Power for Vydel /  was 281.8.
Prinny takes 366 Wind magical damage. (Vydel / Mercala Chapter Chorus)
System:
* Initial Damage: 366 Wind Magic, flags: magic, sk: Vydel (/obj/skill/spell/sk_vydel) , wep: Mercala Chapter Chorus / /obj/items/equip/weapon/tomes/chorus/crafted
* play_atk_anim was .
* 0 Evade VS 123 Hit.
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: Defender was critical immune or crit_multi was 0. (366)
* armor was allowed. armor_reduc was 0. (366)
* spec_flat_reduc was 0. (366)
* amp_multi was 1. (366)
* reduc_multi was 100. (366); 0 MAG DEF,  PHYS DEF, 100 REDUC
* elem_reduc was 0. (366)
* Damage caps applied. (366)
* Damage shields applied. (366)
* Final damage was: 366.
[Image: BAWqB6P.png]
[Image: fa5d9fd2e3f77f27206bb134638b5f28.png]
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Messages In This Thread
Vydel [2.49] - by Senna - 08-27-2021, 08:07 PM
RE: Vydel [2.49] - by Neus - 08-30-2021, 06:38 AM
RE: Vydel [2.49] - by Senna - 08-30-2021, 07:29 AM
RE: Vydel [2.49] - by Neus - 08-30-2021, 02:32 PM

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