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Too many shadow clones (Create Shade thread)
#1
This is a blessing in PvE and has saved me many times, but extremely annoying in PvP. This skill can be used to effectively stall debuffs and slow combat to a crawl if you don't have a way to Silence the Spellthief before they effectively hit and run you, making combat less fun on the opposition's side who now has to be scrambling after the slippery snake.

Back in my days, we could use Skip to counterplay this, but now with the new turn order this is a little too oppressive and it's doing its job too well, to the point it's not even fun to fight a Spellthief on the attacker's side.

Since this is not really a movement skill, you can't even inflict Immobilize, Grapple or slap a Clumsy on them to get them to stop disengaging so freely.

Not only you gotta deal with their Refreshing Flow + Ring of Pealrs that are pretty much mandatory stolen spells due to how good they are, but they can also make a fool of you without any drawbacks? (Create Shade at maximum rank costs 0 FP. And even then, they can use Bai Kai's prayer to further reduce costs.)

So...

Can this either get a 3 round cooldown, or at the very least have its FP costs increased per rank while also limiting how large it can go (+1 range per 2 rank)? (Create Shade should cost 50 FP at Rank 1, lowered by 5 per additional ranks.)
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Too many shadow clones (Create Shade thread) - by Snake - 08-31-2021, 01:29 AM

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