That's why I wanted to focus a little on how to make Glancing Blow not a benefit for Evade people, but yet another gamble a dodgie needs to take. It's just not really a fun mechanic, and yes, I voted thinking it would be at the very least expanded a little more upon, but the update came out a tad incomplete and full of bugs. We heard the promise for hotfixes but they can't come any sooner. I feel a little bad we only have one man working on them all, but it's not really something that we can have a lot of patience on, given this was a little too major compared to let's say, some OP rework or crafting rehaul.
Either that, or people overestimated things too much, slash, voted wrong for what they truly wanted. No one really voiced out their real needs and wants in a sensitive way, at the very least for me.
I've been trying to weave things to a certain direction since the moment the test server was hammered down, but it pains me to say that the nosedive the balance took in general thanks to it is, on first glance, unsalvageable. I don't believe so, but it may be if the major problems with it don't get addressed ASAP.
I hope everyone can at least psyche up and see if we can slowly trim this to something a little more fun on both sides. This is not a project a single person should decide for everyone, or else this miasma of exhaustion and frustration will only permeate further. As flawed as my argument is at this rate, I still want to believe that this can go a ways. All we need is just another interactive attempt to tackle down everything that needs to be adjusted.
There's still plenty, plenty of things that do until this is ideal. I just hope deeply that this is not the final product. Or else, welp, ow. I really don't wanna join the 'fuck go back' chorus, but at the same time I don't wanna jump in a thorn-filled pit on pure optimism.
TL;DR
I believe more balance-fus will probably put to the table what needs to be bapped down, or bumped up. And I also believe the only way to fix the morale of SL2 in general is having Dev devote his full attention to our requests/balance-fus. That's something we can only sacrifice a sheep over an altar for.
Either that, or people overestimated things too much, slash, voted wrong for what they truly wanted. No one really voiced out their real needs and wants in a sensitive way, at the very least for me.
I've been trying to weave things to a certain direction since the moment the test server was hammered down, but it pains me to say that the nosedive the balance took in general thanks to it is, on first glance, unsalvageable. I don't believe so, but it may be if the major problems with it don't get addressed ASAP.
I hope everyone can at least psyche up and see if we can slowly trim this to something a little more fun on both sides. This is not a project a single person should decide for everyone, or else this miasma of exhaustion and frustration will only permeate further. As flawed as my argument is at this rate, I still want to believe that this can go a ways. All we need is just another interactive attempt to tackle down everything that needs to be adjusted.
There's still plenty, plenty of things that do until this is ideal. I just hope deeply that this is not the final product. Or else, welp, ow. I really don't wanna join the 'fuck go back' chorus, but at the same time I don't wanna jump in a thorn-filled pit on pure optimism.
TL;DR
I believe more balance-fus will probably put to the table what needs to be bapped down, or bumped up. And I also believe the only way to fix the morale of SL2 in general is having Dev devote his full attention to our requests/balance-fus. That's something we can only sacrifice a sheep over an altar for.