09-01-2021, 10:05 AM
I like the current system when it isn't being min maxed and we end up in rocket tag or in the 'end zones' of hit vs evade (less than 25% or 80-100% hit against max evade builds).
As much as I would love to keep a glancing blows system with full evade on the table for a double miss I feel the herd of gazelles that is the playerbase are too afraid of either being unable to hit all the time that they build hit like lunatics or actively avoid needing hit like maniacs.
You could balance every single current mechanic being used to heavily skew the evade vs hit war and the playerbase would find a new way to gimp it, they'd start using cripple leg and cripple arm, black drain, vamp shell even more often and directly attack the base stats tied to hit and evade.
I am willing to step back to the iteration we tested without glancing blows if it would help people get past their evade phobia and accept that they will proc an evasion some of the time, if that means we can keep all the other benefits of the current system, including lack of, or atleast a reduced rate of status infliction on an evasion proc.
As much as I would love to keep a glancing blows system with full evade on the table for a double miss I feel the herd of gazelles that is the playerbase are too afraid of either being unable to hit all the time that they build hit like lunatics or actively avoid needing hit like maniacs.
You could balance every single current mechanic being used to heavily skew the evade vs hit war and the playerbase would find a new way to gimp it, they'd start using cripple leg and cripple arm, black drain, vamp shell even more often and directly attack the base stats tied to hit and evade.
I am willing to step back to the iteration we tested without glancing blows if it would help people get past their evade phobia and accept that they will proc an evasion some of the time, if that means we can keep all the other benefits of the current system, including lack of, or atleast a reduced rate of status infliction on an evasion proc.