09-02-2021, 12:09 AM
I'm still of the mind that most people are far too hyper focused on the numbers here...
Even in a dream world where hit and evade are perfectly balanced, losing because you're out stacked in the numbers department, regardless of which side you're on, after dumping everything into it is just frustrating and unfun. There's enough variance around race, class kits and builds that this will always occur, no matter how well balanced things are.
The bottom line is that the glancing blows/full dodge system is annoying and unfun to play with. It's absolutely mandatory to play into it, to the detriment of build variety that this rework was intended to encourage. You either:
Point is, the numbers don't matter. Even if this, probably the hardest element of this entire game to properly balance, was somehow balanced perfectly? These issues would still stand. I think more mild mechanical changes to this system, whether it be to hit checks, glancing blow effects, evasion ignore or anything else, only serve to band aid a system that is just not as good or fun as the one it replaced. I think that most of the changes that came with it were great, but they would be better suited to improve balance within the previous evasion system.
Even in a dream world where hit and evade are perfectly balanced, losing because you're out stacked in the numbers department, regardless of which side you're on, after dumping everything into it is just frustrating and unfun. There's enough variance around race, class kits and builds that this will always occur, no matter how well balanced things are.
The bottom line is that the glancing blows/full dodge system is annoying and unfun to play with. It's absolutely mandatory to play into it, to the detriment of build variety that this rework was intended to encourage. You either:
- Play the hit vs evade numbers game. Someone has to lose it, and boy does it feel bad to dump everything into it and lose in such extreme, all or nothing fashion which glancing blows only partially prevents even in this fantasy world of perfect hit and evade balance.
- You ignore the system entirely and spam evasion ignore, infuriating those heavily invested evaders all the more while making your own build and/or playstyle mind numbingly two dimensional and just boring to fight and play.
Point is, the numbers don't matter. Even if this, probably the hardest element of this entire game to properly balance, was somehow balanced perfectly? These issues would still stand. I think more mild mechanical changes to this system, whether it be to hit checks, glancing blow effects, evasion ignore or anything else, only serve to band aid a system that is just not as good or fun as the one it replaced. I think that most of the changes that came with it were great, but they would be better suited to improve balance within the previous evasion system.