09-04-2021, 07:44 PM
(This post was last modified: 09-19-2021, 07:38 PM by InsainArcaneBirdbrain.)
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Stat Building 101
"It's about time"
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Now it's time for what most of you here are looking for, "where do I even get started on making my own build"? Well, the first order of business is to grab Miller's wonderful stat calculator located here:
https://neus-projects.net/forums/showthr...6#pid43576
With that in hand, let's start on the calculator UI. If you've been paying attention thus far, most of what's listed in the calc here should be pretty self explanatory. Just in case though, I'm going to shamelessly steal Fern's explanation-
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What stats should I build?
What stats should I build?
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This is a question I see and get a lot from newer folk. Now, I'm not covering class choice and optimal stat setups here, that will be a later section of the guide. What I'm going to go over now is determining what stats your chosen class combo or desired setup will want. The first order of business will be figuring out what weapons you have access to for your class setup.
https://sl2.fandom.com/wiki/Item_List_(tabled)
The selected main class (MC) determines what weapons you can equip by default. Most weapon skills in the game require specific weapon types to be used, so make sure you plan this out ahead of time. If you want to equip a weapon to use subclass skills which can't be equipped by the MC (Ex: A spear weapon on a Ghost/BK), be sure to grab the appropriate "adaptation" talent.
https://sl2.fandom.com/wiki/Item_List_(tabled)
The selected main class (MC) determines what weapons you can equip by default. Most weapon skills in the game require specific weapon types to be used, so make sure you plan this out ahead of time. If you want to equip a weapon to use subclass skills which can't be equipped by the MC (Ex: A spear weapon on a Ghost/BK), be sure to grab the appropriate "adaptation" talent.
Once you find a weapon that you want to build for, look at the stat scalings it provides. The stats listed here will need to be built in order to avoid hitting things like a wet noodle.
Once that's done, you should also consider if you want to build for evasion, or as a tank. The main difference here is that evade is a bit less stat demanding, only requiring CEL, but it ends up being a risky all or nothing DR. Tanking is a safer and more consistent form of DR, but you have to invest a lot more stat points into it as you'll need high DEF and RES. Some classes also more naturally lean into one of these defensive types, and others can easily do either.
To list a few examples:
- Rogue has an evade bias. (Southern Wind, Dodger, Quick Rise)
- Black Knight has a tank bias. (Indomitable, Board Shaker, Checkmate)
- Ghost can easily play into either evade or tank. (Wraithguard, Pain Tolerance, Painproof)
Regardless of what you play, every build (except in special circumstances) MUST build both SKI and VIT. Not building SKI means you'll never hit anyone ever, and not building VIT means you'll get gibbed in just one or two attacks.
Luck is a bit of an odd stat in that it's mandatory for basic attack builds that wish to crit, but not much help for anything else. Basic builds almost always want this, but skill focused builds can safely skip it.
Depending on how hard you plan on leaning on skill/spell usage, you'll likely need a stat that builds fp. In general, basic attack builds don't need to worry about this too much, but one that doesn't should plan on having at least moderate investment in either (or multiple of) WIL, FAI, or SAN (If a race that can make use of it).
One last stat to consider is SAN, as many races have racial skills that utilize this stat as a scaling factor. If you are looking to use these, be sure to build SAN in addition to your other stats.
Now, total up how many stats (ignoring APT) that you are building. The number of stats built will help you determine the optimal APT amount, as well as if your build is going to work at all to a degree.
- 5/6 stats: Build 36 APT.
- 5/6 stats, but either WIL or GUI is one point away from netting a skill slot: Build 42/43 APT (Depending which one nets you the all stat threshold).
- 7 stats: Build Build 49/50 APT (Depending which one nets you the all stat threshold).
- 8 stats: Same as above, but you might want to consider a different weapon or stat setup as building this many tends to hurt your overall performance unless you really know what you are doing.
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Example Walkthrough
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In order to make the process more clear for those of you who got lost in the sea of text, I'll walk you through an example setup using the steps outlined above. I'll be doing a very simple Chataran Ghost/BK setup this time.
After looking though the weapons, the Red Argus catches my fancy as it allows me to use my ghost axe skills and my BK spear skills while still allowing me to run a shield. This weapon is 100% STR scaling, so I have to make sure to build it.
Because Ghost/BK mesh together so well in terms of being incredibly durable, I'll play into it with a defensive build with DEF/RES.
My plan is to largely skip basics in favor of skills such as Thousand Stab (BK skill that's good at stacking Ghost's Claret Call), Cut Down, and Reaper Scythe (Skills that take advantage of Claret). Because of this, I can safely skip LUC and GUI.
In order to provide the FP I need to operate, I'll build FAI as it provides hit (Via blessed weapon enchant) and crit eva (Which combined with BK's passive crit eva will give basic attackers a headache). Will is also an option here as it provides more FP per point, but I don't have much need the the Ele Atk.
Because I'm using a human race, they have no need for SAN, so I'll be skipping it.
In total, this means the stats I plan on putting points into will be: STR/SKI/DEF/RES/VIT/FAI.
Because WIL and GUI would not gain me a skill slot at 42 APT, I'll keep it at 36 as I'm building six stats.
See? That wasn't so bad now, was it? Next time, I'll get more into the actual benchmarks for what each stat should reach.
Edit: Ok, I lied, that'll get covered a tad later. I felt that covering classes first was the more sensible approach.