I just believe full evasion is neat and should stay to an extent. Even if you'd only see that happening in PvE or, when in PvP scenarios, against a very skewered Hit vs Dodge rates from people who have completely dumped SKI. Like a notable difference of negatives or whatever.
Hell, there's even the possibility of hard capping Hit to 250% and Evade to 200% that no one let loose a chirp about. And by hard cap I mean like the cap we have on stat distribution. Can't go past 250% even with all the buffs and debuffs in the world, and same goes for Evade.
My supposed 'annoyance' that many are making up (?) is that no one even want to consider alternative methods of handling this, like limiting that mechanic to PvE-only or whatever goes.
If the issue is solely PvP and all the testing was done with PvP for PvP reasons, why should PvE be affected by it? That's where it personally shines the most for me and most of the people who don't give a hell to arena wins anyway.
Hell, there's even the possibility of hard capping Hit to 250% and Evade to 200% that no one let loose a chirp about. And by hard cap I mean like the cap we have on stat distribution. Can't go past 250% even with all the buffs and debuffs in the world, and same goes for Evade.
My supposed 'annoyance' that many are making up (?) is that no one even want to consider alternative methods of handling this, like limiting that mechanic to PvE-only or whatever goes.
If the issue is solely PvP and all the testing was done with PvP for PvP reasons, why should PvE be affected by it? That's where it personally shines the most for me and most of the people who don't give a hell to arena wins anyway.