09-05-2021, 03:32 PM
With the new changes to Armor's location in the damage formula plus DEF/RES's values being decreased, I think the protection of armors could get a little more, yes. Unarmored Torso is a little too popular solely because of how it gives a lit of Evade and often comes with more than cool special effects or anti-magic damage reduction (ComC, for example).
Something simple and helpful for armors would be something like:
- Heavy Armor gains a passive 10% damage reduction and 10 critical evade.
- Light Armor gains a passive 5% damage reduction and 5 critical evade.
Something simple and helpful for armors would be something like:
- Heavy Armor gains a passive 10% damage reduction and 10 critical evade.
- Light Armor gains a passive 5% damage reduction and 5 critical evade.