Here's my complaints over the evade changes:
Attacks take much longer to finish. When you attack with anything with on-hits, there's a noticeable delay between every damage instance that makes attacks take a good deal longer, same with most AoE's. Further, if you're using twin dancing and an enemy dies on the first swing, the second swing never happens, so you can never get the momentum from both hits, which can mess up any rogue doing pve pretty badly in terms of momentum economy.
There's more server lag in general, which kind of sucks if you're doing anything but idling somewhere RPing.
That's it, that's my contribution.
Attacks take much longer to finish. When you attack with anything with on-hits, there's a noticeable delay between every damage instance that makes attacks take a good deal longer, same with most AoE's. Further, if you're using twin dancing and an enemy dies on the first swing, the second swing never happens, so you can never get the momentum from both hits, which can mess up any rogue doing pve pretty badly in terms of momentum economy.
There's more server lag in general, which kind of sucks if you're doing anything but idling somewhere RPing.
That's it, that's my contribution.