09-06-2021, 07:18 PM
I have mixed feelings about this, But i do personally feel armor and defense should have more impact.
Applying armor after #%DR makes you tankier.
(200 * 0.6(40%DR)) - 30(armor) = 90
Applying armor before #%DR makes you more squish.
(200 - 30(armor)) * 0.6(40%DR) = 102 damage
Having no armor with 40%DR is 120
Using my example, 30 armor equating to just 18 damage saved is like a 2 to 1 investment.
Applying it after makes every 1 armor you can get your hands on really important.
Looking at Metal Greaves + compared to Ogata Waraji...
+5 armor compared to 10% DR.
10% DR shaves off another 20 damage if applied before armor, and 10 damage if applied after.
+5 armor shaves off.... 5 armor if applied after DR, and only 2.5ish if applied before.
As someone who uses Unarmored in most of their builds, I am strongly for changing the formula to be armor after DR
(Damage * %DR) - Armor
The only issue with this formula is if people stack enough DR and Armor, They can become nigh unkillable. But i'd rather that than have fights end in 2 turns. + Theirs always rampage and fray to deal with those builds.
Applying armor after #%DR makes you tankier.
(200 * 0.6(40%DR)) - 30(armor) = 90
Applying armor before #%DR makes you more squish.
(200 - 30(armor)) * 0.6(40%DR) = 102 damage
Having no armor with 40%DR is 120
Using my example, 30 armor equating to just 18 damage saved is like a 2 to 1 investment.
Applying it after makes every 1 armor you can get your hands on really important.
Looking at Metal Greaves + compared to Ogata Waraji...
+5 armor compared to 10% DR.
10% DR shaves off another 20 damage if applied before armor, and 10 damage if applied after.
+5 armor shaves off.... 5 armor if applied after DR, and only 2.5ish if applied before.
As someone who uses Unarmored in most of their builds, I am strongly for changing the formula to be armor after DR
(Damage * %DR) - Armor
The only issue with this formula is if people stack enough DR and Armor, They can become nigh unkillable. But i'd rather that than have fights end in 2 turns. + Theirs always rampage and fray to deal with those builds.