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There is one more point I need to add to this. While this point isn't that large, I can understand the concerns of it. The hit checks and the on-screen percentage. People are upset due to the fact the two checks messed with the hit on-screen percentage. While this is understandable as the game is running the check twice. This lowers the actual hit chance shown due to probability.
In other words, 80% on-screen hit is not 80%, but instead, 64% for a said clean hit as it runs 80% twice.
So there are two suggestions to this:
Suggestion One: Here: (Link here) whereas it only performs the second hit if the first fails for glancing and misses if both fails.
Suggestion two: Adjust the on-screen calculator to provide the correct percentage for both hit checks.
Quality of life: This was suggested prior by someone else but to ensure it wasn’t drowned out however, the option to display the hit and power for auto hits as well. Players would like to know if they have enough hit for a attack or if they need to debuff or buff before attempting again.
There is one more point I need to add to this. While this point isn't that large, I can understand the concerns of it. The hit checks and the on-screen percentage. People are upset due to the fact the two checks messed with the hit on-screen percentage. While this is understandable as the game is running the check twice. This lowers the actual hit chance shown due to probability.
In other words, 80% on-screen hit is not 80%, but instead, 64% for a said clean hit as it runs 80% twice.
So there are two suggestions to this:
Suggestion One: Here: (Link here) whereas it only performs the second hit if the first fails for glancing and misses if both fails.
Suggestion two: Adjust the on-screen calculator to provide the correct percentage for both hit checks.
Quality of life: This was suggested prior by someone else but to ensure it wasn’t drowned out however, the option to display the hit and power for auto hits as well. Players would like to know if they have enough hit for a attack or if they need to debuff or buff before attempting again.