09-16-2021, 04:27 AM
(This post was last modified: 09-16-2021, 04:36 AM by Hiazro.
Edit Reason: uhhh grammar
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(09-10-2021, 05:20 PM)Jeff Wrote:Twin Dance does not work with acidic claws when you consider that two weapons mean taking up your off-hand slot.(09-10-2021, 05:09 PM)Lolzytripd Wrote: neat idea but....math
UL of 12 x3 is 36% of acid attack
assuming there was an attempt and we have 60 acid attack, 36% of 60 is 21.6 damage.
21.6 onhit acid attack is not enough damage for folks to consider it if 12 isn't.
It's just an example, but it can be adjusted as necessary. Point is, it's a trash item that people don't use at the moment.
Still, 36% is pretty nasty if you're using Twin Dance, and unlike the fan weapons' on-hit elemental damage, this damage is unresistable.
You could top it or replace it with acidity or rampage status with a duration of 2 and LV of your UL to make it slightly more rewarding, nobody can reach 60 Acidity ATK unless they're making an 'unga-bunga' basic attacking build and even then a 36% of 60 for just a 21.6 damage doesn't seem to make much difference. Why waste one (more) durability when you can pull off the same thing with Swordmaster Ring+ at roughly the same amount of damage?
The only benefit that I can see is if you're two-handing a hook sword with Acidic Claws and Swordmaster Ring to build up Claret Call as quickly as you can as a basic attacking Ghost (with Fitting Form if you'd like), which I think is something that you can already do in its current state. But I can't think of anything else that encourages you to use it.