02-06-2015, 12:43 PM
If we're wanting to change it around, I could see something akin to this.
1. Once per battle cast per team.
2. Enma's Summons will deal damage based upon the number of negative status effects the enemy has.
3. For every 1 they have, you deal 10% of their HP.
4. Hex's/Curses double and will deal 20% of enemy HP.
That way if someone has 5 full hex/curses on them whenever this ability goes off, they simply go down. However even if you don't do the bads to them, if they've already 'badded' themself with Potion Sickness, Reload, cursed themself... it will still have an effect.
1. Once per battle cast per team.
2. Enma's Summons will deal damage based upon the number of negative status effects the enemy has.
3. For every 1 they have, you deal 10% of their HP.
4. Hex's/Curses double and will deal 20% of enemy HP.
That way if someone has 5 full hex/curses on them whenever this ability goes off, they simply go down. However even if you don't do the bads to them, if they've already 'badded' themself with Potion Sickness, Reload, cursed themself... it will still have an effect.