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Area of Effect vs Single Target
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At the moment, Area of Effect techniques are doing more overall damage than Single Target techniques.

Historically, everything that focuses on a single enemy tends to be much more effective than techniques that are just random bullshit go spray-and-pray. Damage, hit capability, etc. We don't have that anymore in SL2 from a few to now. Line AoEs, circle AoEs, a lot of things that just do large damage to all targets hit without some form of drawback makes you wonder why not just keep spamming your AoEs? Because that's the most optimal way to score an easy victory.

So, in hope to shake a little the meta, why not change that and see what happens? There's a few independent proposals down the hatch that could be good if you think a wee about it:

- After an AoE skill deals damage to one enemy, its damage to further enemies is lowered to 60%.
- Damage from AoE should cap at 100, after all reductions.
- All AoE skills should have their scalings drastically reduced if they are going to be kept working the same, if not to let single target skills perform better and deal bigger numbers.

With my personal favorite always being the first choice. It sounds more simple to implement as a safeproof flag.
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Messages In This Thread
Area of Effect vs Single Target - by Snake - 09-19-2021, 04:57 PM
RE: Area of Effect vs Single Target - by Jeff - 09-19-2021, 06:58 PM
RE: Area of Effect vs Single Target - by Kazzy - 09-20-2021, 12:45 PM
RE: Area of Effect vs Single Target - by Jeff - 09-20-2021, 02:05 PM
RE: Area of Effect vs Single Target - by Jeff - 09-20-2021, 03:27 PM
RE: Area of Effect vs Single Target - by Snake - 09-20-2021, 03:54 PM
RE: Area of Effect vs Single Target - by Kazzy - 09-20-2021, 04:21 PM
RE: Area of Effect vs Single Target - by Snake - 09-20-2021, 05:28 PM
RE: Area of Effect vs Single Target - by Kazzy - 09-21-2021, 01:59 AM

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