Then we should do away entirely with the combat system and play rock paper scissors instead. Fun trumps balance in a game where the primary interaction is Player vs Enemy/Environment and not Player vs Player. Lowering AoE damage only serves to damage the PvE experience and not the PvP experience because reductions in damage at the 4v4 level aren't going to function the same way you seem to think they will. And that's before even considering the fact we're already recovering from a colossal mechanical overhaul as is.
They work in FFXIV because its far faster and larger in scale. In FFXIV pvp? They don't reduce damage per enemy in the AoE. Because forcing matches to last longer isn't fun. Forcing people to do less damage to each successive enemy in that Crazy dungeon isn't fun. And do you know what happens when people stop having fun?
They stop playing the game. And between you and me? I'll take 'Fun and interesting' over 'Balanced and boring' any day of the week. You're free to disagree.
They work in FFXIV because its far faster and larger in scale. In FFXIV pvp? They don't reduce damage per enemy in the AoE. Because forcing matches to last longer isn't fun. Forcing people to do less damage to each successive enemy in that Crazy dungeon isn't fun. And do you know what happens when people stop having fun?
They stop playing the game. And between you and me? I'll take 'Fun and interesting' over 'Balanced and boring' any day of the week. You're free to disagree.