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Serious wounds
#7
I agree, though not too sure what I'd do to improve the current wound system. Perhaps make them more rare, and scale up the effects a little so they are a bit more threatening.

Ruptured ear and severe+ cold are the only ones I'd say are even all that notable in a lot of cases currently. Cold cripples out of battle move speed, which is more obnoxious than dangerous (though the momentum loss is a legitimate threat), and ruptured ear is the bane of every event goer due to its ability to kill rp whenever it gets involved (Maybe change this one so it doesn't disrupt things as much?).
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Messages In This Thread
Serious wounds - by Shujin - 09-20-2021, 03:58 AM
RE: Serious wounds - by Shadbase - 09-20-2021, 08:55 AM
RE: Serious wounds - by K Peculier - 09-20-2021, 10:36 AM
RE: Serious wounds - by Blissey - 09-20-2021, 02:26 PM
RE: Serious wounds - by The Alpha Bat - 09-20-2021, 03:04 PM
RE: Serious wounds - by Blissey - 09-20-2021, 06:45 PM
RE: Serious wounds - by Snake - 09-20-2021, 04:24 PM
RE: Serious wounds - by InsainArcaneBirdbrain - 09-20-2021, 04:58 PM
RE: Serious wounds - by Snake - 09-20-2021, 05:25 PM
RE: Serious wounds - by InsainArcaneBirdbrain - 09-20-2021, 07:08 PM
RE: Serious wounds - by Shujin - 09-21-2021, 12:06 PM
RE: Serious wounds - by Snake - 09-22-2021, 02:52 PM
RE: Serious wounds - by Shujin - 09-22-2021, 05:27 PM

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