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Area of Effect vs Single Target
#13
(09-20-2021, 07:35 PM)InsainArcaneBirdbrain Wrote:
(09-20-2021, 05:28 PM)Snake Wrote: So you agree that dealing 300 damage to all enemies in an area of effect versus attacking one single enemy for 300 damage is... fine?

I wouldn't say that exactly. The point is, causing variable damage based on number of targets hit is a bad move for the overall game experience. This is due to how pve is mandatory for any sense of mechanical progression, and pve is where this change would hit the hardest. If AoEs became trash at doing their job (crowd control), then what's even the point? The simpler way to sort this out without screwing people over in crazy BDPs is to just tone down the power/scaling of the large AoE skills a bit imo. No need for fancy mechanics that only serve to complicate and frustrate the people who don't even pvp.
So we should just make them good for crowd control, All aoe's either get their scaling reduced to below lines, and lines reduced below single targets or we just add a flat reduction for all targets.
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Messages In This Thread
Area of Effect vs Single Target - by Snake - 09-19-2021, 04:57 PM
RE: Area of Effect vs Single Target - by Jeff - 09-19-2021, 06:58 PM
RE: Area of Effect vs Single Target - by Kazzy - 09-20-2021, 12:45 PM
RE: Area of Effect vs Single Target - by Jeff - 09-20-2021, 02:05 PM
RE: Area of Effect vs Single Target - by Jeff - 09-20-2021, 03:27 PM
RE: Area of Effect vs Single Target - by Snake - 09-20-2021, 03:54 PM
RE: Area of Effect vs Single Target - by Kazzy - 09-20-2021, 04:21 PM
RE: Area of Effect vs Single Target - by Snake - 09-20-2021, 05:28 PM
RE: Area of Effect vs Single Target - by Lolzytripd - 09-20-2021, 07:48 PM
RE: Area of Effect vs Single Target - by Kazzy - 09-21-2021, 01:59 AM

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