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Dagger thread
#4
(09-26-2021, 12:51 AM)Lolzytripd Wrote: This is a guile problem not a dagger problem, guile is the premier base stat for weapon scaling. It gives crit damage which is directly felt by any basic attacker build. Strength gives bw and hp, willpower gives elemental attack, but this is only felt on skills, not as directly as guiles 1:1  crit damage.


The only permanent solution is axing crit damage from guile, returning to pre gr1 static crit damage, and giving guile a less impactful role.

No I disagree with this, STR is an equal stat in weapon scaling for a pretty fair number of reasons, those being:

-STR's HP per point can contribute upwards to 150-200+ HP in a build which is fairly significant, setting aside those builds as generally more bulky.

-GUI does not have access to the same resources that allow it to be stacked so high in the first place, you can justify that the 8 base GUI races generally get pretty high enough numbers, but that's really it.

-GUI's Critical Damage falls off later and later, yielding less total damage than say stacking on SWA would (Such as with 2handed swords), but end up benefitting heavily from flat damage modifications.

Daggers are not a huge issues, it is the range of shurikens that is presented, the utility they provide and the amount of damage they can sport alongside those things.
[Image: zo2BdSr.pngp]
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Messages In This Thread
Dagger thread - by Poruku - 09-26-2021, 12:16 AM
RE: Dagger thread - by Autumn - 09-26-2021, 12:28 AM
RE: Dagger thread - by K Peculier - 09-26-2021, 02:05 AM
RE: Dagger thread - by Lolzytripd - 09-26-2021, 12:51 AM
RE: Dagger thread - by Autumn - 09-26-2021, 01:44 AM
RE: Dagger thread - by Snake - 09-26-2021, 03:55 PM
RE: Dagger thread - by Lolzytripd - 09-27-2021, 12:15 AM
RE: Dagger thread - by InsainArcaneBirdbrain - 09-27-2021, 02:14 AM
RE: Dagger thread - by Lolzytripd - 09-27-2021, 02:29 AM
RE: Dagger thread - by JamOfBoy - 09-29-2021, 10:51 PM

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